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Writer's pictureProf.Serban Gabriel

Augmented Reality in Political Rallies-Measuring Engagement and Persuasion

Augmented Reality (AR) has emerged as a transformative technology in various fields, including political engagement, by offering new avenues for interaction, education, and persuasion.

In the realm of political campaigning, Augmented Reality (AR) represents a paradigm shift from traditional voter engagement methods to a more interactive, immersive form of communication.

AR overlays digital information onto the real world, thereby enhancing or augmenting one's current perception of reality.

This technology has found its footing in political rallies not just as a novel gimmick but as a profound tool for engagement and persuasion.

Historical Context: From the days of radio broadcasts to television debates, political communication has continually evolved.

The introduction of the internet and social media marked a significant shift towards digital interaction, setting the stage for AR's integration.

The pivotal moment for AR in politics could be traced to early experiments where candidates used AR to make their campaigns more interactive during the mid-2010s.

Here, we delve into how AR influences political rallies, focusing on measuring engagement and its persuasive capabilities.

Introduction to Augmented Reality in Politics

AR technology enhances the real-world environment by overlaying digital information or objects in real-time, providing an interactive experience. In the context of political rallies, AR can transform passive observers into active participants through immersive experiences.

Theoretical Framework: Uses and Gratifications Theory

The Uses and Gratifications Theory (UGT), as explored by Katz, Blumler, and Gurevitch, provides a framework for understanding why and how individuals use media like AR. In political rallies, AR might cater to needs for information, engagement, or even entertainment, influencing how attendees perceive and interact with political content.

Initially, UGT posits that individuals choose media to fulfill certain needs.

In the context of AR at political rallies, this theory helps explain why attendees might prefer AR-enhanced experiences:

  • Information Seeking: AR can provide instant, visual policy explanations. For example, an AR app could show the impact of a proposed tax change on an individual's financial situation.

  • Social Interaction: AR can facilitate virtual town halls or debates where participants from different geographical locations can interact as if in the same space.

  • Entertainment: The novelty of AR can draw crowds, functioning as an entertainment medium, thereby increasing participation in political events.

    Engagement Through AR: AR can increase engagement by making political events more accessible. For instance, virtual campaign rallies in VR (Virtual Reality) and AR-enhanced physical materials can draw in audiences who might otherwise not participate due to geographical or socioeconomic barriers.

  • Scholars like Petty and Cacioppo with their Elaboration Likelihood Model (ELM) would argue that AR can serve both central and peripheral routes of persuasion.

  • The central route, where attendees actively process information, could be engaged through detailed AR simulations of policy impacts.

  • Conversely, the peripheral route might be influenced by the novelty or entertainment value of AR, which could enhance or detract from the message's seriousness.

Measuring Engagement


  • Quantitative Measures: Engagement can be measured through interaction metrics within AR applications, like time spent on AR experiences, interactions with AR elements, or sharing behaviors on social media.

  • Qualitative Measures: Interviews, focus groups, and sentiment analysis of user-generated content can provide depth to the quantitative data, exploring not just how much people engage, but how they feel about the engagement.


Persuasion Through AR


  • Immersive Storytelling: AR allows for storytelling that can place voters "inside" a narrative.

    This immersive approach can be more persuasive due to its emotional impact, aligning with findings from VR studies where individuals experience scenarios from different perspectives, potentially altering their attitudes or beliefs.

  • Interactive Policy Visualization: AR can simulate the effects of policies in a tangible way, allowing voters to see or even interact with projected outcomes.

    This aligns with the ELM's argument that when individuals have the motivation and ability to process information, they're more likely to be persuaded through the central route.

    Persuasion Through AR

    • Case Studies:


      • The 2028 Hypothetical Campaign: Imagine a candidate using AR to walk voters through a virtual tour of a neighborhood revitalized by their proposed policies. This case study would analyze voter feedback, engagement metrics, and, if possible, voting behavior correlated with AR exposure.

      • Real-World Examples: Analyzing the use of AR in past elections, like a candidate's AR app that allowed voters to see "through" the candidate's eyes during key events, offering a unique perspective intended to foster empathy and connection.

    • Psychological Impact:


      • Immersion and Presence: Discuss research on how AR's ability to create a sense of presence can lead to stronger emotional responses, potentially making messages more memorable and persuasive.

      • Flow in AR: When users are in a state of flow, they are fully absorbed in the activity. AR, by its interactive nature, can induce this state, potentially making political messages more impactful.

    Scholarly Perspectives and Future Directions

    • Interdisciplinary Approaches:


      • Political Science and AR: Scholars like Michael X. Delli Carpini might explore how AR impacts voter turnout or political knowledge.

      • Ethics and Philosophy: Philosophers could debate the moral implications of creating hyper-realistic, persuasive AR experiences in campaigning.

    • Future Scenarios:


      • Ubiquitous AR: Envision a future where AR glasses are as common as smartphones, transforming every public space into a potential political arena, necessitating new forms of political discourse and engagement.

    • Technological Evolution:


      • Next-Gen AR: Discuss advancements like brain-computer interfaces integrated with AR, potentially allowing for even deeper levels of immersion and interaction.







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    Conclusion

    • Synthesis: The integration of AR into political rallies doesn't just change how political messages are delivered but potentially how democracy functions. This synthesis would reiterate the balance between innovation and ethical practice.

    • Call for Further Research: Emphasize the need for:


      • Longitudinal Studies: To understand AR's long-term effects on voter behavior and political engagement.

      • Comparative International Studies: To see how different political systems adapt to and regulate AR in politics.


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